Game Research
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A RESEARCH PROPOSAL: Exploring Player-Centric and Interaction-Aware Matchmaking Systems — Innovations in Dynamic Orchestration, Player Influence, and In-Match Adaptability
A proposal to investigate novel matchmaking systems that move beyond traditional SBMM and EOMM by incorporating player-driven dynamics, real-time orchestration, and adaptive in-match adjustments.
Read more...The Future of Games: Beyond Moore's Law and Into the Uncanny Valley of Reality
A deep dive into how hardware, production models, and AI-driven realities are reshaping not just what games are, but what they could become—and how human creativity remains the wildcard.
Read more...Game Design of the Future with Mental Image Reconstruction Technology
Imagine a future where your dreams and thoughts shape the very worlds you play in: with mental image reconstruction technology, game design is on the verge of integrating the player’s subconscious, turning imagination and dreams into personalized, interactive experiences.
Read more...A RESEARCH PROPOSAL: The effects of a biofeedback-based dynamic game difficulty balancing mechanism that works in parallel with the fight/flight response on flow-state and desire to play again in video games.
A proposal to investigate how biofeedback-based dynamic game difficulty mechanisms—designed to mimic the fight/flight response—affect flow states and replay desire in video games.
Read more...A RESEARCH PROPOSAL: Explainable AI Techniques for GOAP Agents and AI Storytellers in Emergent Narrative Systems
A proposal to investigate how Explainable AI (XAI) methods can enhance transparency and usability in emergent narrative game systems driven by GOAP agents and AI Storytellers.
Read more...A RESEARCH PROPOSAL: Dopamine-Driven vs. Oxytocin-Driven Game Design — A Comparative Experimental Study
A proposal for a controlled experimental study comparing dopamine-focused and oxytocin-focused game design models, exploring their effects on player engagement, compulsiveness, and social-emotional outcomes.
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